The Fallout 1.4 patch doesn't come with a zillion bug fixes like the last patch but the fixes it does bring are important.
The list includes a fix for that pesky Kellogg desk issue during Getting a Clue, a fix for Rank 4 of Demolition Expert perk, improvements to the Scounger perk, and a fix for a Vault 81 problem that I, and many others, ran into. After entering Vault 81, Calvin vanished. This was/is pretty annoying given that I know he gives out a quest. The 1.4 patch fixes this for good. It's an excellent mix of fixes and there are several that should have you excited about the 1.4 update's arrival for Xbox One and PlayStation 4. Here's the full list:
- During "Getting a Clue" quest, Kellogg's desk will remain a working container - During "Rocket's Red Glare", resolved issue where companions could not be dismissed after completing the quest
- Fixed an issue with "Kremvh's Tooth" quest item not spawning properly - Fixed an issue with screen effects not clearing away properly after using a scope - Fixed an issue with trying to sprint while in third person with a minigun equipped - Rank 4 of Demolition Expert perk now properly increases the area effect of explosives - Fixed an issue where Calvin Whitaker would disappear in Vault 81 - Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus - Fixed an issue where Rank 3 of Grim Reaper's Sprint did not fill critical meter properly - Fixed an issue with key cards not spawning correctly in Vault 75 - Fixed an issue where enemies would stop spawning during "Airship Down" - Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck - Fixed an issue with the autosave counter getting incorrectly reset - Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming - Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item - Fixed issue where exiting workbenches would cause third person to stop working properly
- The Scribe can now be assigned consecutive settlements properly - Fixed issue with duplicating scraps shipments - Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row - Fixed issue with the quicksave and autosave message persisting through loading screens - Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One) - Fixed an issue with loading save with a placed object in water, not properly floating. One thing I should note is that there is no fix for the broken Tina De Luca quest. You still can't recruit her for your settlement if you pass the check. I was hoping this would be fixed but it appears that we'll have to wait another day. |
John
02/23/2016 at 4:11 pm
What about the pain train bug? Will it be fixed?
Charlie
04/10/2016 at 12:10 am
Any of you guys having any trouble with making purofied water in your settlements?
BlackSpider666
02/26/2016 at 3:52 pm
Level 4 merchants?
Jack
04/07/2016 at 6:47 pm
This still hasn’t been fixed?!?!?
BlackSpider666
04/23/2016 at 1:00 pm
It’s fixed !!! 1.4 fixed it.
chipmunk1225
02/29/2016 at 11:40 pm
Wonder why nobody notices this change since the beta
Your guns no longer automatically reload (full magazine, not like reload animations) when switching between them, either by using the pip boy or favorite shortcuts!
NOBODY mentions this… Am I the only one who loves this change? Did nobody else care about it breaking immersion before the patch??
spAde
03/01/2016 at 8:19 pm
Noticed this today. Glad they fixed it. Needed to be, especially since they’re going to upgrade survival mode.
jon
03/01/2016 at 9:40 am
settlements could already defend themselves
Pablo Hyslop
03/03/2016 at 1:25 pm
Sounds like something a synth would say
Carlosfifty
03/03/2016 at 4:05 pm
You’re not a synth either, are you?
Kalista
03/08/2016 at 7:02 am
Not very well. They always lost. I had settlements with defense in excess of 400, only to have everything busted up by a pack of ferals because I was stuck in the bowels of some Glowing Sea govt bunker at the time.
Will ma
03/03/2016 at 6:54 pm
I am I. Are you not you, they are them, ect..
Quistis Trepe (@QuistisTrepe)
03/04/2016 at 1:18 pm
The gap in the door. It’s a separate reality.
john seenya
03/04/2016 at 5:55 pm
Cool but i just whant vehicles not that what they are givving is isn’t good but just picture exploring the waste land in you costom ride if you could modify it
KD
03/11/2016 at 2:46 pm
Jesus..
Jesus Christ
03/19/2016 at 7:53 pm
Yes my son?
Elder astray
03/11/2016 at 10:56 pm
This is some borderland chit here…..
oscar
03/05/2016 at 11:46 am
when is the console update?? its already the 5th
Joe
03/10/2016 at 6:02 am
This Friday is the console update. This Adam Mills guy is consistently behind on news. Gottabemobile is not a good source for up to date info.
Adam Mills
03/10/2016 at 8:46 am
Hi, Joe.
Show me where they’ve said Friday. They said it should be out before the end of the week. That could mean today, it could mean tomorrow.
KD
03/11/2016 at 2:47 pm
It was Friday.
Christopher Reszczynski
03/05/2016 at 5:52 pm
Would love to go back to the Capital and Mojave wastelands for the dlc.
Hz Premier
03/07/2016 at 3:43 pm
Where is console patch pc has had it nearly been a week now after you raise price of season pass you make console players wait while every pc user makes youtube videos about patch and what it contains what happened to everyone gets it at the same time at the end of this week will be mid march not early march will dlc come out on time for console or do pc get that first to
Vault boy
03/07/2016 at 4:29 pm
Still no fix for pain train and night person… Disappointing news
Jason D'Engenis
03/07/2016 at 5:54 pm
At least you can’t dupe shipments anymore. That was the worst.
Michael
03/08/2016 at 12:00 pm
When is the update for the xbox one and ps4 out
Mr Sir
03/09/2016 at 2:06 pm
sure thats all nice and dandy. I’d prefer a weapon size selector in the Options menu. It’s ridiculous how a laser/institute rifle has to take up nearly 1/3 of the screen just by being equipped.
Jack
03/09/2016 at 11:28 pm
Not excited. Add some new hair or give us the ability to change the color of outfits and armor. Or the ability to add ballistic armor to outfits. Or (and this is on my personal list) the ability to wear head items with the gas masks. Oh yeah and more face items. I don’t expect any of this to ever happen but F it.
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03/10/2016 at 6:28 pm
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pj1234EC
03/11/2016 at 3:21 pm
Lol. Still no fix for happiness glitching. Checked the stats on the pip boy, stats are wrong :/
Cosmo
03/11/2016 at 4:54 pm
I had this bug in Sanctuary. I removed all TV’s and radios. I also placed beds on rugs because sometimes the game doesn’t recognize that you placed a bed on the default floor. But once I removed the TV’s and radios from all the Sanctuary houses the bug went away.
Thor
03/11/2016 at 5:56 pm
I want real drugs
Alan
03/11/2016 at 6:29 pm
They still didn’t make the immersive weapon holsters ughh! Sorry gonna skip out on you on this one Fallout…
Bigby Wolf
03/12/2016 at 2:59 am
How about the bug where you walk by a car and it resets and kills you
jeezy lame
03/12/2016 at 10:57 pm
anybody know how to dupe shipments since this bullshit update?
Robert
03/13/2016 at 1:29 pm
I don’t know why, but as soon as I downloaded the patch, I don’t get any reward notifications, like if I complete a quest, it doesn’t tell me how much I, or it doesn’t say if an intimidation attempt in combat failed, please help.
Anvil 6-6
03/14/2016 at 7:46 am
Make vertibirds tougher…
Andre Angel-Bello
03/27/2016 at 2:45 am
Will they ever fix the underground undercover glitch to talk to desdemona? I can’t beat the game because I can’t talk to her
Elise Moran
04/08/2016 at 6:50 am
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james Jason
04/09/2016 at 12:15 am
this isnt the earliest update with meat bags and totems but idk about the other things
Charlie
04/10/2016 at 12:12 am
Whats up with making purified water in the settlements?